Dataset / Unity
Unity
AvailableGame and 3D work in the Unity editor, recorded step by step from an empty scene to a clean build, and reviewed by developers.
- Workflows
- 8
- Recorded
- Editor, code, console
- Checked by
- Tests and a build
- Personal data
- None
Types of data
Environments
Unity projects with a task, such as making a door open when the player walks up, and a grader that checks the scene, runs play-mode tests, and builds the project.
- For
- Reinforcement learning with checkable rewards
- Format
- Unity projects, task specs in JSON, tests per task
Trajectories
Every editor action and code change, with the Hierarchy, Inspector, and Console after each step, and the reason for it.
- For
- Fine-tuning and step-level rewards
- Format
- One JSON file per run, with scene state, code diff, and a screenshot per step
Human feedback
What a developer approved, changed, or reverted, with the diff and the reason.
- For
- Preference training on code and scene changes
- Format
- One JSON line per review, with the diff
Evals
Private tasks, refreshed every quarter, scored by tests, scene checks, and a clean build.
- For
- Clean measurement no model has trained on
- Format
- Run by us against your model; you get a scored report
One record
A trajectory is one JSON file, with the scene state, any code change, and a screenshot for every step.
{
"task": "Make the door open when the player walks up to it",
"dataset": "unity",
"workflow": "scripting",
"steps": [
{
"n": 12,
"window": "Inspector · Door",
"scene": "steps/0012.json",
"screenshot": "steps/0012.webp",
"action": "Add Component > Box Collider, set Is Trigger",
"reason": "The door script listens for OnTriggerEnter, which needs a trigger collider.",
"progress": "advanced"
}
],
"result": {
"play_mode": "door opens",
"console_errors": 0,
"build": "passed"
},
"review": {
"result": "approved",
"edited": false
},
"grade": {
"checks_passed": 5,
"checks": 5
}
}
What it covers
Workflows
- Scene setup
- Prefabs
- C# scripting
- Lighting
- Animation
- UI
- Debugging
- Builds
Projects
- 2D games
- 3D games
- Simulations
- AR and VR
Recorded
- Editor actions
- Hierarchy and Inspector
- Code edits
- Console and play mode
How a record is made
-
Real work
A developer or an agent works in the Unity editor, and a developer reviews the result.
-
Recorded
Every editor action and code change is kept, with the console and play-mode results.
-
Cleared for use
Client code, assets, and keys are removed, or licensed by their owners.
-
Graded
Play-mode tests run and the project builds, so every record has a verified result.
Privacy
- Every project is made for the dataset or licensed by its owner.
- No personal data, credentials, or keys are delivered.
- Client code is included only with written permission.
- Recorded in the Unity editor. Unity is a trademark of Unity Technologies. KoraCode is not affiliated with Unity.
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